The craziest event on the grid
JUNE Gift Guide will be posted 1 day prior event start
Monthly Midnight Madness is a monthly event that begins each month on the second Saturday at 12:00 am SLT. So it's the night from Friday into Saturday.
10 – 15 designers take part in this event and offer you some awesome free gifts which are limited to 1500 pieces each. Two gifts per designer are offered. The first gift-board will go live on Saturday at 12:00 am SLT, the second one on Saturday at noon SLT.
“Last Chance Vendors” will go live on Sunday at 12:00 am SLT and will give you the last chance to pick up the gifts for a very discounted price between 25 – 50 LS . The amount of gifts is not limited, but the vendors will be live for 24 hours only. After that period the exclusive colors will not be available again.
So… if you missed out on a midnight gift you really wanted, be sure to drop by at the store by midnight SLT when the Last Chance Vendors go live!
Some creators offer an optional add-on color-hud for a discounted price. Keep your eyes out for those!
… having a limited number of gifts that will be given out means one important thing. There WILL be people who do not make it there in time to pick up that gift. We are doing everything we can to both balance the exclusivity of the gift along with making sure there is a fair chance for everyone. If the gift you were wanting has reached its cap by the time you make it there, please remember there will always be another round and another chance! By hounding the store owners or making ungrateful demands you might just chase them out of the event and miss any future chance for a gift again. With such an amazing group of designers, let's not do that.
MAXIMUM COMPLEXITY ALLOWANCE:
We do have security orbs up for the event which will have a maximum complexity/ARC (Avatar rendering cost) allowance of 50 000. The orbs are needed to reduce lag and to make sure that the gift vendors give away the gifts properly. A high ARC is mostly caused by high poly mesh attachments and high resolution textures, not by script amounts which actually don't effect the lag as much. You can check your own ARC by going to the avatar menu – health – show complexity / render weights on avatar. Make sure you'll keep it below 50 000. Regular mesh bodies usually are not the problem, some mesh heads though have 100K alone, other mesh heads are totally fine. Same goes for hair. You can see how the weight changes if you remove or add any mesh to your avatar. We recommend to just go full alpha for this event.
All that being said we are already looking forward to the next round and we hope to see you there!
If you are a creator and are interesting in being part of the MMM team, you can fill out an application. Please understand that we only get back to the accepted stores. If you create mesh, it has to be original mesh. Appliers are welcome, too.